In 2004, the original 3D Ninja Gaiden was released for Xbox. The game featured the protagonist Ryu Hayabusa and gained popularity for its gameplay and aesthetics. However, a player reflecting on their past experiences with the franchise points out they couldn’t access it until now, 21 years later, with the upcoming release of Ninja Gaiden 4.
Ninja Gaiden 4 introduces a new character named Yakumo, who embodies a tough persona while maintaining an agile fighting style as a ninja. The gameplay encourages aggressive combat with a combination of light and heavy attacks that can be executed rapidly. Players can unlock more advanced moves, though many may opt for straightforward attacks. As enemies sustain damage, they can be dismembered, leading to finishing moves activated by a heavy attack.
Beyond combat, traversal mechanics in the game include running on walls, utilizing grappling hooks, and navigating through various environments, including interdimensional portals. Players can also find in-game shops conveniently located throughout the levels for item restocking.
The game follows a structured format that involves progressing through levels, facing bosses, and acquiring new weapons. However, some may notice that the latter part of the game includes repetitive elements. Yet, this traditional structure allows for a focused experience without the complications of an open-world design.
Ninja Gaiden 4 is set to release on October 20th for Xbox Series X/S, PS5, and PC. The new entry is seen as a continuation of the franchise’s legacy, alongside previous titles like the newly released 2D entry and a remaster of Ninja Gaiden II. This ongoing expansion raises questions about how these updates will resonate with both new players and longtime fans of the series.
Source: https://www.theverge.com/games/802755/ninja-gaiden-4-review-xbox-series-x-s-ps5-pc

