The Steam Deck has influenced gaming habits by allowing users to access a wide variety of PC games both portably and on larger screens. This device includes a microSD card slot for expanded storage, enabling users to carry numerous games conveniently.
Valve’s upcoming Steam Machine PC and Steam Frame VR headset, set for release in early 2026, will extend the utility of the microSD cards used in the Steam Deck. Both new devices will also run on Valve’s Linux-based SteamOS and feature microSD slots. This means that games stored on microSD cards formatted for SteamOS will be recognizable across all three platforms, allowing users to simply insert their cards and play without the need for re-downloading.
This microSD usage provides a flexible gaming experience akin to old-school cartridges but allows for multiple games to be accessed across different devices. However, there are limitations to consider, as Valve has only incorporated UHS-I card readers into these new devices. UHS-I technology may be slower than newer microSD and internal SSD options, raising questions about performance for certain games, even though many may load without issues.
Valve hardware engineer Yazan Aldehayyat mentioned that while SD cards are often criticized for performance issues, they have found them to work effectively in their testing. He emphasized that the goal for the Steam Machine is to provide a simple and convenient experience for gamers, allowing easy access to their libraries.
As Valve aims to create a cohesive hardware ecosystem, this adaptability could prove beneficial as the company competes in the evolving gaming market. The integration of microSD functionality into multiple devices may offer a significant advantage in attracting users seeking versatility in their gaming experiences.
Source: https://www.theverge.com/games/818602/valve-steam-deck-machine-frame-microsd-card-game-cartridges

