Silksong demand prompts Steam and game store crash

Silksong demand prompts Steam and game store crash

On Thursday, many online video game stores experienced outages as they dealt with the demand for “Hollow Knight: Silksong,” a highly anticipated sequel to the original “Hollow Knight,” which was released in 2017. The game’s release at 15:00 BST led to numerous reports from users on the PC platform Steam, who found themselves unable to purchase it until around 17:30.

The issues were not limited to Steam; players reported difficulties on other platforms as well, including Nintendo, PlayStation, and Xbox. Following the release, user reports on Downdetector, an outage-checking website, peaked at 3,750. Some fans expressed frustration at the inability to pre-order the game, suggesting that it could have mitigated the outage.

Despite these issues, the game’s demand remained significant, with Steam recording more than 100,000 concurrent players within 30 minutes of the launch, indicating that many users may have purchased the game through alternative online stores. Some gamers expressed confusion about how others were able to play while they faced issues acquiring the game.

Other digital storefronts, such as Humble Bundle, briefly displayed messages indicating that the game was unavailable due to high demand. This prompts questions about the infrastructure and preparation for handling such high traffic during major game launches. The situation has sparked discussions in online gaming communities, with some users sharing error codes and purchase attempts on social media.

In summary, the launch of “Hollow Knight: Silksong” led to significant user challenges across various platforms, raising questions about the management of high-demand releases in the gaming industry.

Source: https://www.bbc.com/news/articles/ckgejpxzepko?at_medium=RSS&at_campaign=rss

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top