Metroid Prime 4: Beyond has recently been released after an extended period of development, drawing attention to both its strengths and weaknesses. Nintendo’s recent titles have embraced open-world exploration, which has revitalized established franchises like Super Mario Odyssey and The Legend of Zelda. However, this approach appears to fall short for Metroid Prime 4.
In previous open-world games, players often encountered valuable discoveries, enhancing the exploration experience. In contrast, exploration in Beyond can feel laborious. A review references a desert hub that lacks engaging features, presenting discoveries that function merely as checkpoints rather than meaningful encounters.
The game’s design raises questions about how free-roaming elements can affect the progression typical to Metroidvanias, where players are usually gated by power-ups. In Beyond, early encounters yield little reward for exploration, leading players to question the incentive to revisit areas later. Unlike other Nintendo titles that provide a clear satisfaction for exploration, Metroid Prime 4 may lack the same compelling structure.
The game introduces companions that guide the player, reminiscent of trends in contemporary action-adventure games. This shift may detract from Metroid‘s allure, which traditionally allows players to rely on their skills. There is a perception that these companions oversimplify challenges, creating a sense of frustration amongst seasoned players.
Another significant issue is that Beyond has a similar feel to the original Metroid Prime trilogy, lacking the innovative twists that refreshed other franchises. The powers introduced to Samus resemble previous abilities rather than offering new gameplay mechanics. Despite these critiques, Beyond retains the unique aspects of 3D exploration that the Prime series is known for. Still, after years of anticipation, many may expect a more groundbreaking experience.
Source: https://www.theverge.com/games/838428/metroid-prime-4-analysis-open-world-nintendo

