Keeper review: a weirdo Xbox game about a walking lighthouse

Keeper review: a weirdo Xbox game about a walking lighthouse

Brief Overview of Keeper by Double Fine

“Keeper,” the latest release from Double Fine, places players in the role of a sentient lighthouse with legs, embarking on a journey to save a fantastical realm from an encroaching darkness. The game combines elements of wordless storytelling reminiscent of Wall-E and cinematic platforming akin to Limbo, all presented in a vivid, colorful world.

At the start, the gameplay centers around basic mechanics: the lighthouse can walk and shine its spotlight but begins by experiencing awkward movement. Players navigate set paths, encountering simple obstacles that require interaction, such as triggering switches or overcoming hazardous elements using the spotlight. Notably, the game features a fixed camera, with players controlling the light’s rotation using the right stick, which differs from many contemporary gaming experiences.

As players progress, the gameplay expands, allowing for more complex puzzles and interactions. The lighthouse can eventually jump, swim, and even engage in actions reminiscent of skateboarding mechanics. This transformation leads to an expansive world to explore, filled with diverse creatures and vibrant environments, such as a clockwork town with robotic inhabitants and caves teeming with life.

The puzzles in “Keeper” serve as a means to engage with this imaginative world rather than as the core focus of the experience. The game emphasizes exploration and interaction, fostering a sense of connection to the environment. With a runtime that balances engagement without overstaying its welcome, players can witness the evolution of their character in an unusual yet captivating narrative.

“Keeper” is set to be released on October 17th for Xbox and PC.

Source: https://www.theverge.com/games/801563/keeper-review-xbox-double-fine

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