The recent Nintendo Direct on October 23 showcased an extensive preview of the upcoming racing game, Kirby Air Riders, set to release on the Switch 2 on November 20. Hosted by game director Masahiro Sakurai, the presentation highlighted new features, gameplay mechanics, and various modes. Notably, Sakurai addressed the game’s accessibility options, which marks an increased focus on this aspect of game design for Nintendo.
The accessibility features include options for button remapping, adjustable text size suitable for the Switch 2’s smaller, undocked screen, colorblind filters, and customizable HUD settings. Players can also create named profiles for easy control switching and configure the game for one-handed play. Additionally, inputs can now be remapped in-game, a shift from previous Nintendo practices where this was managed at the system level.
Sakurai emphasized the inclusion of motion sickness mitigations, allowing players to customize onscreen markers, adjust the field of view, and disable camera shake. There are also preset options for visual accessibility categorized as “none,” “medium,” and “strong.”
The announcement of these features is seen as a significant step towards a more inclusive gaming experience, particularly for disabled players. However, it is important to consider whether this focus on accessibility will extend to future Nintendo titles. Sakurai has shown a personal commitment to accessibility, particularly regarding motion sickness, suggesting that the impetus for these developments may be driven by him and his team rather than a company-wide initiative.
Although this increase in accessibility features is notable, analysts and players alike should be cautious in interpreting it as a definitive change in Nintendo’s approach to accessibility in gaming.
Source: https://www.theverge.com/games/806242/kirby-air-riders-accessibility-features-nintendo-switch-2

